The Imperial Agents abilities are focused on engaging enemies at range with rifles and a range of throwing weapons. They can also use a cover system to increase their evasion and activate some high power attacks.
Starting Abilities
Name | Description |
Rifle Shot | Fire 2 quick shots, causing medium damage. |
Shiv | Stab the target with your energy blade for moderate damage and light damage over 3 seconds. |
Take Cover | Evasion increase against targets in your cone of cover while taking cover. |
Recuperate | Catch your breath, recovering your Health and Energy over 15 seconds. This is only usable out of combat. |
Snipe | Rifle shot that deals high damage. Only usable in cover. (Only when in cover) |
Laze Target | Designates a target, increasing all damage to the target by 80%. Must be in cover to use. Lasts 30 seconds. (Only when in cover) |
Weapon Proficiency: Rifle | Able to equip blaster rifles. |
Weapon Proficiency: Vibroknife | Able to equip vibroknives and conventional knives. |
Show Cover | Shows all nearby cover points. |
Trainable Abilities
Name | Description |
Sleep Dart | Fire a sleep toxin dart out of your bracer at the target putting them to sleep for 10 seconds. Does not break stealth. |
Toxic Dart | Fire a toxic dart out of your bracer at the target causing damage over 5 secs. At the end of the effect, the target takes extra damage. |
Explosive Probe | Deploy an explosive probe that travels to the primary target. The probe will arm after 3 seconds. Once armed the probe will automatically explode soon after the target takes damage. The explosion causes moderate damage in a 5m radius to up to 5 targets. The effect expires after 20 seconds. The explosive probe can only be used from cover. |
Kolto Injection | Fire a kolto dart out of your bracer at the friendly target healing them for moderate amount. |
Adrenaline Probe | Summons a droid that injects the Agent with adrenaline, boosting energy regeneration rate for 4 seconds. |
Escape | Removes the Agent from any stun, fear or movement impairing effects. |
Boost | Increases movement speed by 50% for 15 seconds. Does not break stealth. |
Flash Bang | Detonates a Flash Bang at your current position, blinding all enemies within 5 meters for 8 seconds. Blindness ends prematurely if an affected target is damaged. Affects a maximum of 6 targets. |
Orbital Bombardment | The Agent calls a strike down from orbiting vessels, knocking down and causing massive damage to all enemies within a 10 meter radius of the target. |
Sonic Probe | Summons a droid that will silence the target for 6 seconds. |
Evasion | Increase the Agent’s armor rating by 25% for 30 seconds. |
Plasma Probe | The Agent uses this probe to do area of effect damage to enemies. |
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Leveling, advanced classes, quest guides, spell rotations, combat, talent trees, mechanics and more… You can find it all in this guide specifically written for Imperial Agent players!